Mission Ball Scoring Rules
Main
Rules And Examples
1.
To be
counted, points must be written down (preferably on the Scoring Sheet) with a
brief notation of what they were for. However,
if you are working on ridding yourself of a bad habit that you don’t want
people to know about, or if it involves a personal situation, just note it as
“personal action” and include the day and time.
Examples:
“filing–3 pts.” “$25 donation for a soup kitchen–25 pts.”
“personal action, Monday evening–4 pts.”
2.
Normally,
for actions you receive one point per ten minutes of effort and two points for
ten minutes of an action that’s a stretch from what you’ve done previously.
(For other ways to earn points, see rules 3, 4, 5, 9, 12 and 13.)
Example:
You normally put off filing papers and end up with a pile that things get
lost in. One point for each ten
minutes of filing.
Example:
You usually exercise once a week for 30 minutes.
You decide to exercise three times a week for 30 minutes.
If you do, you get 3 points for the first 30 minutes (since it wasn’t a
stretch) and 12 points for the 60 additional minutes
(2 x 6 points).
3.
You get
one point per dollar donated to charity if it's a stretch beyond what you
normally give.
Example:
You normally give $25 a year to soup kitchen XYZ that feeds the homeless.
Because of Mission Ball, you give $35.
Award yourself 10 donation points.
Example:
You encourage someone to give $15 to a certain charity. They never give to that
charity, nor are they a Mission Ball player.
Give yourself 15 points.
Example:
You sell seedling trees door to door and donate the money to promote literacy.
This is a stretch for you. In
four hours you sell $100 worth, but the trees cost you $20.
Give yourself 80 donation points for your net donation, plus 48 points (4
hours x 6 x 2 points for stretching) “Protecting The World” points for the
four hours of effort to promote the planting of trees.
4.
You receive points for recruiting new players into the game: 21 points
for each full week of play (or 3 points per day.)
You continue receiving these points for the season.
For recruiting a former player (someone who has played at least one full
week and then been inactive at least a week) you receive 7 points per full week
of play (or one point per day).
5.
You
receive balance
points for balancing your actions in each of the four main categories, 2 balance
points for every 5 points in the lowest of the four main categories of action.
Example:
At the end of a week, you have earned 17 points in Happiness &
Fulfillment, 14 points Getting Better, 23 points in Helping Others, and 13
points in Protecting The World. Since
Protecting The World had the lowest number of points, award 2 points for the
first five out of the 12, two points for the second five, and none for the two
left over. You earn a total of 4 balance points for the week.
6.
There can
be no retroactive point-giving. These
are points for actions that have already been done or have been already started.
Example:
I fill out my scoring sheet for the week and realize that I made a stretch in
being extra nice to my little brother. However,
the stretch isn't worth points because
before I began it, I didn't think to
myself, “I'm going to do this stretch for the Mission Ball game.”
7.
Actions
must be practical and appropriate to count for points.
They must be done with the intention to use or be completed.
Example:
You stand up in your class of 20 people and say only, “I’d like to
invite you all to play Mission Ball.” -
Is this worth an incredible 60 (20x3) points?!
Sorry, no points. Invitations
must be personal, appropriate, individualized and with sufficient explanation.
Example:
You spend five hours making home safety kits, by purchasing the supplies,
sorting them into bags, and writing up a neat little instructions on your home
computer, but you don’t get around to selling any of them.
No points.
8. Always
be conservative in awarding points.
Example:
You had a conversation in which you were doing active listening.
You think that you probably rephrased the core message for them six
times, but you’re only sure of four.
– Give yourself 4 points.
Example:
You really hate to file, because you hate to make up new folders, and
you’re never sure of what to keep and what to toss.
However, once you started, you found that it wasn’t so bad, and before
you knew it, an hour and a half had gone by.
Give yourself 2 points for
the first ten minutes, perhaps 2 points for the second ten minutes, but 1 point
for each ten minutes there after. This
is a judgment call, so use your best judgment.
Other
Rules and Examples
9. Leagues can create a list of actions that get special points.
Leagues
can also set their own upper limits for donations, so that a large donation does
not overshadow the actions of the team members.
10.
Go by the process for judgment calls, when there is no indication from these
rules.
a. If there are league referees, ask one of them.
b. If the
league uses anonymous internal judging, here is the process: You call someone on one of the two teams who you aren’t
playing that week, and explain the action to them. That person then calls a
second person in the league who wouldn’t know who you are. They explain the action to the second person, and ask them to
decide how many points it was worth. That person makes the judgment, tells them,
and then they relay it back to you. In
this way, you don’t know who made the judgment, and the person who is judging
doesn’t know who performed the action, nor do they know which team the person
was on.
11. If you are already doing something, but
irregularly (such as exercising) prorate your points, for instance if you were
exercising half of the time give yourself half as many points for your efforts
as you would if it were a brand new stretch, or if you were exercising one-third
of the time, give yourself two-thirds of the points.
12. Points for habits and routines. Actions that you are trying to make into habits are worth ¼ point per action, as long as they require conscious effort. When they are automatic, they are no longer worth points.
Example:
You are trying to develop the habit of turning off lights when you leave
the room. You consciously remember to turn off lights 7 times one day, and 12
times the next day. Give yourself 1¾
points (7 x ¼) for the first day, and 3 points
(12 x ¼) for the second
day, for a total of 4 ¾
points.
Example:
Four weeks after you start, you are turning off the lights automatically.
At the end of a certain day, you know that you have turned off the lights
at least six times, but instead of 1½ points, this is worth no points, since
it’s no longer a stretch.
13. Breaking bad habits and avoiding temptations.
Get an estimate for the number of points for each action from a judge.
a. Breaking a habit, if you know how many times you usually do
it. Example: If you are a smoker, a judge tells you it’s worth 2 points
for each cigarette you don't smoke (based on your average number per day when
you begin.) So if you usually smoke
20 cigarettes a day, and you smoke 15, then award yourself 10 points for that
day.
b. Breaking a bad habit when you don’t know how much you do
it. Example:
You tend to gossip about people. One
point for each time that you catch yourself, and switch to some other subject.
c. Avoiding temptation. For
some temptations that keep arising, it is recommended that you immediately move
away from the source of temptation or throw yourself into some positive activity
that takes your full attention. So
we suggest one point for the first time you refuse the temptation, another point
for the second time, but no points
after that, because you should have jumped to some other activity.
Example:
You are mad at a friend. You
can’t talk to your friend at the moment, though you plan to, so you put the
anger out of your mind. However,
the feelings return and you know that if you dwell on it, you will waste time in
a bad mood. So you put the thoughts
out of your mind again, and pick up a book to read to occupy your mind with
something productive. This is worth
2 points for putting it out of your mind twice.
If later in the day the anger returns, you can get 1 or 2 more
points for putting it out your thoughts again.
Example:
Reginald is trying not to stare at women’s bodies. (This is a bad habit
for him.) He goes to the beach and
avoids looking at women 173 times. Unfortunately,
this superhuman effort is worth only two points, since he should have thrown
himself into some other activity, such as playing volleyball or swimming, as
soon as he realized he was being tempted.
14.
The maximum number of players per team is seven.
Beyond seven, team scores may be weight-averaged so that the value of
player’s points would decrease.
Example: There are seven people who played seven days, plus two new people who each played three days. This is a total of 55 player days (55=(7 x7) + (2 x 3)). If we look up 55 on the player-days table, we find that we must multiply the total score by 0.891 to get the weight-averaged score.
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